Keep a molecular structure in view with a vertical camera move

When you present a molecular model, the camera can become part of the problem. A view that starts at a useful height may not show the region you want to discuss, while moving the target point alone can change what the camera is looking at. For a controlled vertical change in framing, SAMSON’s Pedestal camera animation moves the camera’s position and target point together.

This is a camera move, not a motion of the molecular structure. Because the camera and its target are shifted in parallel, the view moves vertically while keeping the same basic viewing direction. That makes the effect useful when you want to carry the audience’s view along a tall system or shift the framing without choosing a new angle.

Set up the move from a useful view

Start by choosing the animation’s start frame in the Animator’s Track view. Orient the camera as you want the opening view to appear. Then double-click Pedestal camera in the Animator’s Animation panel. The animation uses the camera’s target point and position and shifts them together vertically for the end of the move. Set the end frame where you want the animation to finish.

A practical way to think about the setup is: first decide what the viewer should see at the beginning, then add the camera move, and finally choose how long it should take by setting the end frame. If the result starts or ends at the wrong moment in your presentation, you can move the animation’s start and end frames.

Example of the Pedestal camera animation

Why move the target and camera together?

The camera’s target point defines the center of the view. If you reposition only that point, the camera may turn toward a different part of the scene. The pedestal move instead shifts both the target and the camera position in parallel. This is the key distinction: the view is translated vertically rather than being aimed at a new target from the same camera position.

That can help when making a sequence of views in which the framing needs to travel along a structure. It also helps make the intended camera action easier to reason about: the animation changes the position of the view, while your molecular model remains where it is.

Check the camera options

By default, camera animations apply to the active camera. The target point is based on that camera’s current target position, which is effectively the center of the view. If you need the animation to apply differently, inspect it and adjust Apply to active camera.

The grid can affect how camera positions are defined. If you want the animation’s behavior to depend on whether the grid is on or off, inspect the animation’s Keep camera upwards option. It is worth checking this when a camera move looks different than expected after changing the grid state.

You can also adjust how the camera parameters change between frames using the animation’s Easing curve. The easing curve controls the interpolation over time; it does not change the basic purpose of the effect, which is to shift the camera and target together.

Know the adjustment limitation

Camera positions and target points can be adjusted with animation controllers, but Pedestal camera has special limitations on how those points can be adjusted. If the controllers do not behave like an unrestricted camera-position editor, that is expected. Use the initial camera orientation and the animation settings to establish the move, and consult the documentation for details on the available adjustments.

For a horizontal camera move, see the related Truck camera animation. For a more general camera transition, see Move camera.

Read the Pedestal camera documentation for the complete instructions and adjustment details.

Note: SAMSON and all SAMSON Extensions are free for non-commercial use. Get SAMSON.

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